Since
2008, all comics sales – single issue and graphic novels – have
been in steady decline according to ICV2.com. The one bright
spot is that for the first half of 2011, graphic novel sales are up
while single-issue sales continue to fall. (An aside: DC's rebot of
their universe has given single-issue comics a bump, but there's no
telling how long that bump will last and, once it fades, I don't
think that DC can reboot its universe again.End of aside) The decline
in sales of single-issue comics is significant because comics
publishers have traditionally used these as a loss leader for graphic
novels, toys and other merchandise. The Weekly Standard pointed out
this practice in article, “The Crash of 1993”:
This
might sound like an industry marching toward oblivion, yet in 2009,
Disney paid $4 billion to acquire Marvel (DC was already owned by Time-Warner).
The reason for this gaudy valuation is that the comic
books themselves are no longer important to the comic- book
industry. They’re loss leaders. The
real money is in the comic-book properties, which power toy and merchandise sales, theme parks, and above all else
movie franchises. Since
1997, 26 comic book adaptations have gone on to gross more than $100
million at the box office. Twelve of these grossed more than $200 million. More—many
more—are coming soon to a theater near you.
Italics are mine in that quote, by the way.
Increasingly,
publishers are interested only in titles they believe can be
exploited across other media, and they are less and less likely to
take a chance on unknown properties.
Publishing
first to the web, and gaining a following, seems to be a way to
sidestep all of this. Penny Arcade was among the first web comics to garner enough of a fan base to
warrant a print edition (Dark Horse Comics published their books
starting in 2006 and Del Rey stole them away from Dark Horse in
2010), but it's not the only one to see this sort of success.
Publishers are also using webcomics in place of the traditional
single-issue monthlies to build an audience. Avatar Press had great
success with Warren Ellis's FreakAngels.
Even first second, the comics imprint of traditional publisher,
Macmillan, launched a webcomic, Mark Siegel's Sailor Twain.
And
if one wants to eschew traditional publishers, webcomics are a way to
attract an audience and self-publish. There are many examples of
artists doing just this – Richard Steven's DieselSweeties (which also enjoyed a
run as a print comic in several weekly newspapers based on its
success online), Steve LeCouilliard's Much the Miller'sSon, and Ben Costa's ShiLong Pang, The Wandering Shaolin Monk
are recent standouts. The lesson here seems to be that an audience
will follow you from one medium to the next and, more importantly,
support you financially if you can gain their loyalty.
Personally,
I am leaning toward self-publishing once The Lonely
Spaceman is completed, and there
are a few different ways to gain funding for such a project. One is
to apply for a Xeric Grant. The Xeric Grants were founded in 1992 by
Kevin Eastman, of Teen-Age Mutant Turtle
fame, with the express goal of helping independent creators pay for
the production of their self-published comics. Tens of thousands of
dollars are awarded every quarter.
Another
means of funding your comic is to use a crowd-sourcing website like
Kickstarter.com. Kickstarter allows artists to post their projects on
their site and ask complete strangers to pledge money toward their
creation. Artists are only given the money of their projects are
fully funded, but Kickstarter has a great track record of helping to
produce comics. According to Publishers Weekly Kickstarter funds roughly as many projects as DC's Vertigo imprint.
And it could be considered the third largest publisher of independent
graphic novels in the US, behind only Dark Horse Comics and IDW. With
the right pitch, a comics project has a decent chance of being
successfully funded.
These
factors, tradtional publishers embrace of webcomics and outside
sources of funds for self-publishers, make me confident that a web
comics project could actually be a viable commercial endevour. All
one needs is a solid comics project.
Is The Lonely Spaceman such a project? I guess we're going to find out.
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